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Base class for breakpoints. Here's the breakpoints state machine.
See Also: CodeBreakpoint, PageBreakpoint, HardwareBreakpoint
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tuple( int, int ) |
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Inherited from |
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State machine | |||
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bool |
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bool |
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bool |
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bool |
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int |
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str |
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Information | |||
bool |
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int |
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int |
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Conditional breakpoints | |||
bool |
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bool |
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bool, function |
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bool |
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Automatic breakpoints | |||
bool |
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bool |
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bool, function |
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str |
typeName =
User friendly breakpoint type string. |
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dict { int → str } |
stateNames =
User-friendly names for each breakpoint state. |
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Breakpoint states | |||
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int |
DISABLED = 0 Disabled → Enabled, OneShot |
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int |
ENABLED = 1 Enabled → Running, Disabled |
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int |
ONESHOT = 2 OneShot → Disabled |
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int |
RUNNING = 3 Running → Enabled, Disabled |
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Inherited from |
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Breakpoint object.
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repr(x)
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See Also: __init__ |
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Sets a new condition callback for the breakpoint.
See Also: __init__ |
Evaluates the breakpoint condition, if any was set.
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Sets a new action callback for the breakpoint.
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Executes the breakpoint action callback, if any was set.
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Raises an
See Also: stateNames |
Transition to DISABLED state.
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Transition to ENABLED state.
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Transition to ONESHOT state.
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Transition to RUNNING state.
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Notify a breakpoint that it's been hit. This triggers the corresponding state transition.
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stateNamesUser-friendly names for each breakpoint state.
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