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Code execution breakpoints (using an int3 opcode).
See Also: Debug.break_at
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Inherited from |
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State machine | |||
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int |
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str |
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bool |
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bool |
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bool |
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bool |
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Information | |||
int |
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int |
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tuple( int, int ) |
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bool |
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Conditional breakpoints | |||
bool |
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bool, function |
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bool |
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bool |
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Automatic breakpoints | |||
bool, function |
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bool |
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bool |
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str |
typeName =
User friendly breakpoint type string. |
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str |
bpInstruction =
Breakpoint instruction for the current processor. |
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dict { int → str } |
stateNames =
User-friendly names for each breakpoint state. (Inherited from winappdbg.breakpoint.Breakpoint) |
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Breakpoint states | |||
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int |
DISABLED = 0 Disabled → Enabled, OneShot (Inherited from winappdbg.breakpoint.Breakpoint) |
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int |
ENABLED = 1 Enabled → Running, Disabled (Inherited from winappdbg.breakpoint.Breakpoint) |
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int |
ONESHOT = 2 OneShot → Disabled (Inherited from winappdbg.breakpoint.Breakpoint) |
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int |
RUNNING = 3 Running → Enabled, Disabled (Inherited from winappdbg.breakpoint.Breakpoint) |
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Inherited from |
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Code breakpoint object.
See Also: Breakpoint.__init__ |
Writes a breakpoint instruction at the target address.
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Restores the original byte at the target address.
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Transition to DISABLED state.
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Transition to ENABLED state.
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Transition to ONESHOT state.
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Transition to RUNNING state.
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